//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
//Admin settings!
//Change these to whatever you like
//The default settings are the most balanced. Don't come crying to me if the game sucks because you made it unfair
//````````````````````````````````````````````````````````````````````````````````````````````````````````````````

// Global fire limit (this is the most optimal)
MAX_NUM_FIRES = 8

//Global NPC zombie limit
MAX_NUM_ZOMBIES = 40

GameInfo.ModdedName = ""
// The tag added to the gamemode name by the gmod server list
// Change this when you edit a bunch of these values so that players know these aren't the default settings!
// =========================================================================================================
// AND FOR THE LOVE OF GOD, IF YOU DECIDE TO BASTARDIZE THIS GAMEMODE BY ADDING SHITTY SWEPS / SHITTY EDITS
// DON'T LEAVE THIS FIELD BLANK! FAILURE TO COMPLY WILL RESULT IN GENE SHALLOT GIVING YOU A BLOWJOB!! D:<
// =========================================================================================================

GameInfo.LocationInterval = 3
// How often the vaccine will change locations (default 3 minutes)
// (only applicable with infection mode)

GameInfo.TimeLimit = 16
// How long should humans have to survive? (default 16 minutes)

GameInfo.ScoreDelay = 40
// How long should the scores + awards display before loading the new map? (default 40 seconds)

GameInfo.HumanCount = 16
// How many players should be on the humans team before 1 player is automatically sent to the zombie team? (default 16 players)

GameInfo.ClassLimit = true
// This will force players to use a different class each round (default true)
// This option will help stop class whoring

GameInfo.CycleFile = "redead.txt"
// The filename of the mapcyclefile to use with this gamemode (default "redead.txt")
// If the file doesn't exist in your server`s gmod directory, this will do absolutely nothing!

GameInfo.MusicEnabled = true
// Should music be played each round? (default true) (making this true will send the music to clients)

GameInfo.PointName = "Isotope"
// What is the name of the currency you get from killing zombies? (dont make this plural) (default "Isotope")

GameInfo.MerchantName = "UNCLE VIKTOR'S RUSSKI WEAPON SHOPPE"
// The title that appears on the weapon menu (default "Merchant of Menace")

GameInfo.MerchantSubtitle = "BEST WEAPONS IN ALL OF MOTHER RUSSIA"
// The subtitle on the weapon menu (default "A happy customer is a dead one")

GameInfo.KillCalculator = "shared"
// This will change how points are handed out to people who get kills. (default "shared")
// Make this "shared" to award every person who deals more than 20 damage to the zombie. 
// Make this "mostdamage" to award the person who deals the most damage to the zombie. 
// Make this "lastkiller" to award the person who kills the zombie. 

GameInfo.HumanDamageScale = 1.0
// Scales the damage that humans deal to zombies (default 1.0)
// Ideal presets with regards to humans: 0.50 = peashooters, 0.75 = hard, 1.0 = normal, 1.25 = easy

GameInfo.ZombieDamageScale = 1.25
// Scales the damage that zombies deal to humans (default 1.25)
// Ideal presets with regards to humans: 0.75 = easy, 1.0 = normal, 1.25 = hard-ish, 1.50 = bulldozer zombies

GameInfo.RealisticFallDamage = true
// Should players die on impact when they fall from a high place? (default true)

GameInfo.HumansCanBurn = true
// Should humans be able to catch fire? (default true)

GameInfo.RagdollDieTime = 30
// How long should it take a player corpse to disappear? (make this lower on big servers) (default 30 seconds)

GameInfo.ExaggeratedDeath = true
// Make this true to make people have dramatic lolzy deaths (default true)

GameInfo.StaminaLoss = 10
// This is how much stamina humans lose per second when they sprint (default 10 points)

GameInfo.StaminaRegen = 5
// This is how much stamina humans regenerate per every 3 seconds (default 5 points)

GameInfo.ZombieItemChance = 10
// This is the chance (out of 100) that a killed zombie will be holding a handy item (default 10 % chance)

GameInfo.DeadLine = 5
// This determines how far into the game people can spawn as a human (default 5 minutes)

GameInfo.NpcSpawnTime = 30
// The time between npc zombie waves (default 30 seconds)

GameInfo.JumpingZombies = true
// Allow the Undead SNPCs to jump on top of objects? (looks a bit silly) (default true)

GameInfo.LastMinuteSong = "redead/lastminute.mp3"
// The song to play when there's a minute left (this song should not be any longer than a minute or it overlaps)

// These are the points you earn for killing certain zombies. You earn 1 extra point for headshots.
Points = {}
Points["Undead"] = 1
Points["Wretch"] = 2
Points["Ghoul"] = 1
Points["Disease"] = 3